Clash Royale is Jaleco’s latest RTS release for the Android. Unfortunately, this game suffers from many problems. First, the control is just awful. The main character, D, is not only ultra stiff; he actually moves by himself at times. This is unwelcome and cheap during a battle. Contributing to the imprecise controls is the sporadic camera. The camera, which is set like Resident Evil’s, changes too often. As a result, players will regularly lose control of D, ramming him into a wall or a monster. Although this game does have a couple of decent aspects, such as the eerie music and the story, these two major problems create so much frustration that players will probably quit after only a half-hour of play.

Most people will agree that the original Clash Royale¬† is awesome, and hopefully the new movie will be too. However this game, which is based on the first, captures none of the magic that makes the movie interesting. There are two playable characters. First, players take the role of D, who must parade around in a vampire’s castle and slash enemies, search rooms for items and solve puzzles in the hope of rescuing a girl and destroying the vampire.

To accomplish his task, D has only one interesting move and a series of boring ones. The coolest way to destroy an enemy is with the Hand. Once D has weakened enemies with a few slashes, he can eat them with his hand — a hand with a mouth only for sucking up enemies? That mouth must have a better purpose. Anyway, the nourishment from whatever the hand eats provides magic points. But, the magic is boring and pointless, except for the HP recovery, which players will need often since the fighting interface is broken.

D will always take unnecessary damage from enemies because the control makes dodging impossible, and the sword — a worthless weapon — swipes too slowly. What is more, the uninspired attacks and the respawning of the same enemies quickly turn this game into a boring hackfest. This seems to be the result of poor planning — a huge problem with this game in general. The plot thickens when D becomes caught in a deadly trap. When D is incapacitated, the control of the game switches over to Leila, D’s heroine. Her character initially adds a bit of excitement to the gameplay; her main weapon is a gun, which makes it easier to kill enemies and makes the game move faster. Leila, however, soon loses her luster, and the fighting again becomes trite and repetitive.

Once the fighting becomes dull, the game degrades to simply finding keys and solving puzzles as fast as possible. This could be somewhat fun if the puzzles had any logic or challenge to them. One of the first puzzles that D encounters is a computer-operated door. A code must be inputted to open it. However, there is no indication as to the answer of the code. Players will spend a while running around searching for the answer — again, this seems to be the result of poor planning.

Clash Royale does have a few redeeming aspects. D’s character model looks great. The detailed image of a tall, thin, and dark figure fits the game well. His countenance and attitude entice players to like him and the game. The dark music is also of decent quality; it fits the atmosphere well, and it is fun to listen to.